# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Ys I Chronicles Template

game: Ys I Chronicles
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Ys I Chronicles:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # What is required to complete the game.
    # 
    # Dark Fact: Defeat Dark Fact (standard ending)
    # All Books: Collect all 6 Books of Ys and defeat Dark Fact
    # All Bosses: Defeat all bosses
    dark_fact: 50
    all_books: 0
    all_bosses: 0

  shuffle_equipment:
    # Include weapons, armor, and shields in the item pool.
    # If disabled, equipment is found in vanilla locations.
    'false': 0
    'true': 50

  shuffle_rings:
    # Include rings in the item pool.
    'false': 0
    'true': 50

  shuffle_keys:
    # Include keys in the item pool.
    # Keys are always progression items.
    'false': 0
    'true': 50

  shuffle_quest_items:
    # Include quest items (Books of Ys, Harmonica, etc.) in the pool.
    'false': 0
    'true': 50

  shuffle_consumables:
    # Include consumable items (Heal Potions, Mirrors) in the pool.
    # These become filler items from other players' worlds.
    'false': 50
    'true': 0

  shuffle_shops:
    # Shop purchases are location checks.
    # First purchase of each shop item gives the randomized item.
    # Subsequent purchases give the vanilla item.
    'false': 0
    'true': 50

  boss_checks:
    # Boss kills are location checks that can contain randomized items.
    # When enabled, Books of Ys are shuffled into the item pool.
    # When disabled, bosses give their vanilla rewards.
    'false': 0
    'true': 50

  boss_randomization:
    # How bosses are handled.
    # 
    # Vanilla: Bosses appear in their normal locations
    # Shuffled: Boss order is randomized (same progression requirements)
    vanilla: 50
    shuffled: 0

  starting_weapon:
    # What weapon you start with.
    # 
    # None: Start with no weapon (hard mode)
    # Short Sword: Start with Short Sword (vanilla)
    # Long Sword: Start with Long Sword (easier)
    none: 50
    short_sword: 0
    long_sword: 0

  experience_multiplier:
    # Multiplier for experience gained from enemies.
    # 100 = normal, 200 = double, 50 = half
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 25
    # Maximum value is 400
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-25-400: 0 # random value between 25 and 400

  gold_multiplier:
    # Multiplier for gold gained from enemies.
    # 100 = normal, 200 = double, 50 = half
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 25
    # Maximum value is 400
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-25-400: 0 # random value between 25 and 400

  death_link:
    # When you die, everyone with DeathLink enabled also dies.
    # When someone else dies, you die too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
